They [information technologies] will also transform the decisions, judgments, and cognitive tasks of Soldiers and leaders.Without adequate preparation for these new cognitive requirements, the Army will be ill-equipped to use, much less capitalize on, the new technologies.Focus groups have provided researchers with valuable insights into conducting complicated and often quantifiable investigations.The environment is emotionally charged and more information of any type is likely to intensify the conflict. Air Force to review relevant IOS [individual, organizational, and societal] modeling research programs in the various research communities, evaluate the strengths and weaknesses of the programs and their methodologies, determine which have the greatest potential for military use, and provide guidance for the design of a research program to effectively foster the development of IOS models useful to the military."The Information Warfare Monitor is a joint project of the Advanced Network Research Group, part of the Cambridge Security Programme, The Sec Dev Group and the Citizen Lab, an interdisciplinary laboratory based at the Munk Centre for International Studies, University of Toronto." - with research covering events/issues such as cyber incursions between nations (such as the cases of Estonia and Georgia)"Some observers believe that cognition, judgment, and influence processes are unique within cultures, and that Western influence research can not supply useful tools for other cultures.
Inoculation theory purports that forthrightness by the source in delivering bad news might over time curtail negative receiver reactions to bad news, at least to some degree.
One of the central issues of 21st Century Informatics will be how to link, in theory and in practice, computational perception, representation, transformation and generation processes to external worlds.
The external world may be the "real" world or another computational environment that has its own character.
Examples of where this issue arises include bio-mimetic robotics, computer-based visual perception, dynamic control of the interaction of robotic systems with their environment or each other, computer-based generation of external phenomena, such as images, music or actions, and agent-based interaction with other agents or humans, as in computer games.
During the development of operational concepts for the Future Combat System of Systems Unit of Employment and Unit of Action it became clear that the Army needed a more effective and efficient method for envisioning the future. This report reviews existing methods and describes a new method of knowledge elicitation to more effectively support the development of future concepts, evaluate the impact of new technology, and solve difficult problems where information and expertise is dispersed among many individuals.