Intimidating shout glyph

It does not provide a consistent survivability increase, but rather it relies on the RNG nature of parry.

Heavy Repercussions and Anger Management both provide a consistent, "guaranteed" survivability increase.

Also unlike Fury, Arms Ao E is easily sustainable without interrupting its normal single target rotation and very easy to pull off.

This makes it the go to spec for many fights in the Siege of Orgrimmar. Cap: 7.5% / 2550 rating Orc (Axe) or Human (Sword/Mace): 2210 rating due to free 1% from specialization.

The intent of this guide is to give a basic overview and re-familiarize Warriors with a spec that has not been seriously played since Dragon Soul.

Arms cleave and sustained Ao E damage however is far greater than Fury.

The other pages of our Protection Warrior guide can be accessed from the table of contents on the right. is simply far weaker than both of the other talents in this tier.

This guide has been written by Marok, a Protection Warrior theorycrafter, owner of the Skyhold Warrior Discord, and owner of skyhold.gg, a Warrior community website. It scales linearly with missing health, so you need to be at basically 0% HP to get the full 100% increase out of it.

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Results are based on Collision Math™, extensive use of Simcraft, PTR testing and the input of many great Warriors on the Wo W and MMO Champion forums and will be updated throughout the tier.

This is very situational, and in most cases, you would be better off with s, and the normal 40 Rage for all the other Ignore Pains.

Essentially, for every Revenge proc, you save ("gain") 13 Rage.

If you look at the average amount of Revenge procs over the course of a typical encounter, the total Rage gained is less than , that is again only in situations where you are not casting Revenge.

The more you cast Revenge (only if it is necessary to do so), the more value you get out of Vengeance.

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