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It was also the first to have recognizably modern anime-style artwork: its characters had very large eyes and a tiny nose and mouth but were otherwise basically normally proportioned, characteristics which today are found in virtually all bishōjo games.

Prior to 1985, girls were generally drawn either as normally proportioned adults or super deformed children.

The bishojo gaming industry has resisted the transition into 3D graphics because the blocky and distorted nature when viewed zoomed up close.

In 2001 Tokimeki Memorial 3 became the first bishojo game to have break this trend.

Bishōjo games are a uniquely Japanese phenomenon: they have virtually no equivalent in the western video game industries, but are similar to Choose Your Own Adventure books.

They form a sizeable fraction of the Japanese market: the most popular have sold over a million copies, and they make up the majority of offline PC games in Japan.

Bishōjo games began to appear in Japan in the beginning days of personal computers.

The first bishōjo game commercialized in Japan appeared in 1982 as Night Life (also known as Seduction of the Condominium Wife) by Koei.

Today the industry has grown, with most publishers making releases for Windows, including download only files.The first bishōjo games were not too popular, being limited to graphics of 16 colors or less.At the beginning of the genre almost all the games were pornographic.Even though their gameplay involved little more than scrolling through text, they became hits largely due to the quality of their writing and characterization.Both were first released on the PC with erotic scenes, which were subsequently removed in their console ports.

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